Sunday 9 November 2014

The Decimators presents to you "Hello Death"

Hello Friends,

This my fourth blog post. And this one is about the group project that I did with my Team 
"The DECIMATORS"

So the game I am talking about is "HELLO DEATH". As the name suggests the game has something to do with death, instead meeting the death i.e. saying hello to death, facing the death.

HIGH CONCEPT
In this game what a user has to do is to find ways to kill himself to get through the levels, so kill yourself to move to next level. As the levels increases the difficulty for him to kill himself also increases, which makes it hard to kill himself. For example, hidden switches, puzzles e.t.c. 


STORY
The story of the game is, there is a child 12-14 years old. And he follows a normal schedule of a kid i.e. goes to school daily, play e.t.c. 

Now you guys must be thinking whats new in that?

I'll tell you what, everything is unexpected in this world so how can our game can violate this rule.

Confusing right?

So, the story is the child faces a lot of bullying in school, so his mind is always filled up with negative thoughts. He wants to die but cannot as he has always be taught that killing yourself is never an option, you have to face the problems and find a way through them to get over them. So, as his thoughts are always negative, he only thinks of killing himself but he cant because of that morals. Now what happens to him is, whatever he comes across during the day time, things like someone killing someone, some disaster taking place anything. Those things are stored into his mind and come up while he is sleeping as dreams. 

Story continues.....


GAME PLAY
So, now is when the game play starts. We, the user are the child in the game and we have to kill our character i.e. the child in his dreams. Now the thing is, the only way for child to wake up from these bad dreams or day nightmares is to kill himself in the dream. but in dream what happens is there are ways to kill yourself in each level, so we have to find the way out to kill out character in the game. But, whats the challenge right?


CHALLENGES in this game are you have to go through the level by finding the switches which can in turn activate some ledges to move so that the rocks on these ledges can fall upon you. Like this there are many levels, but not in all you have to do the same things, in some you have to access the switches to open some trap doors which in turn can kill you, in some you to go through different puzzles to do the same.


STORY - II
As days passes, as the nightmares or say the bad dreams. The child starts enjoying this killing himself thing. Which causes the number of levels increasing per night, For Example, on the first night the child only got one level in his dream, as the days passed on, from the 10th day he started having 2 levels and so on. So, now it has become more difficult for him to get out of the dream and wake up. In the end as he crosses the last level, or say in his language, the worst nightmare.

He wakes up with the shock and finds himself in the hospital bed. People around him tell him that he was in COMA for last six years. And also that he is a 30 year old guy, ans also whatsoever he saw or was going through for the whole was all just a dream. He takes a deep breath of relief and suddenly his heartbeat drops to ZERO.

A FLAT LINE ON THE MONITOR.

Is he dead?

Is he?

Is he Really DEAD?

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BEEP BEEP BEEP

His heart starts beating again......


TO BE CONTINUED......

So this is the main story, concept, idea and the game play of the game HELLO DEATH. 


Now i would like to you show you some of the images of the prototype of the game play of the game:



Level One Prototype

Level Two Prototype

Level Three Prototype

And this is the game play of the game using this prototype:





In the end I would like to tell you that this "HELLO DEATH" game prototype got us a Silver Medal at NASCOM Game Jam Titans 2014... Yaaaaay :D :D




I hope you people liked my this post as well.

THANK YOU :) :)

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